Google Is Building A New Foveation Pipeline For Future XR Hardware [tomshardware.com]
Google's R&D arm, Google Research, recently dedicated some time and resources to discovering ways to improve the performance of foveated rendering. Foveated rendering already promises vast performance improvements compared to full-resolution rendering. However, Google believes that it can do even better. The company identified three elements that could be improved, and it proposed three solutions that could potentially solve the problems, including two new foveation techniques and a reworked rendering pipeline.
Foveated rendering [wikipedia.org] is a virtual reality technique that uses eye tracking to reduce the amount of image quality necessary in areas covered by the peripheral vision.
The new techniques mentioned are Phase-Aligned Rendering and Conformal Rendering.
Also at Google's Research Blog [googleblog.com].
Related: Oculus VR Founder Palmer Luckey on the Need for "Unlimited Graphics Horsepower" [soylentnews.org]
Google Implements Equi-Angular Cubemaps Technique for Better VR Quality [soylentnews.org]
Oculus Research Presents Focal Surface Display. Will Eliminate Nausea in VR [soylentnews.org]
Virtual Reality Audiences Stare Straight Ahead 75% of the Time [soylentnews.org]