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Metaverse Could Put a Dent in Global Warming

Accepted submission by hubie at 2023-09-02 03:40:37 from the is there anything it can't do? dept.
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Metaverse could put a dent in global warming [cornell.edu]:

For many technology enthusiasts, the metaverse – a virtual 3D environment in which the physical and digital worlds converge – has the potential to transform almost every facet of human life, from work to education to entertainment.

New Cornell research shows the metaverse could have environmental benefits, too: lowering the global surface temperature by up to 0.02 degrees Celsius before the end of the century.

[...] The team used AI-based modeling to analyze data from key sectors – technology, energy, environment and business – to anticipate the growth of metaverse usage and the impact of its most promising applications: remote work, virtual traveling, distance learning, gaming and non-fungible tokens.

The researchers projected metaverse expansion through 2050 along three different trajectories – slow, nominal and fast – and they looked to previous technologies, such as television, the internet and the iPhone, for insight into how quickly that adoption might occur. They also factored in the amount of energy that increasing usage would consume. The modeling suggested that within 30 years, the technology would be adopted by more than 90% of the population.

"One thing that did surprise us is that this metaverse is going to grow much quicker than what we expected," You said. "Look at earlier technologies – TV, for instance. It took decades to be eventually adopted by everyone. Now we are really in an age of technology explosion. Think of our smartphones. They grew very fast."

Currently, two of the biggest industry drivers of metaverse development are Meta (formerly Facebook, which believed in the technology so much it rebranded itself) and Microsoft, both of which contributed to the study. Meta has been focusing on individual experiences, such as gaming, while Microsoft specializes in business solutions, including remote conferencing and distance learning.

[...] These findings could help policymakers understand how metaverse industry growth can accelerate progress towards achieving net-zero emissions targets and spur more flexible decarbonization strategies. Metaverse-based remote working, distance learning and virtual tourism could be promoted to improve air quality. In addition to alleviating air pollutant emissions, the reduction of transportation and commercial energy usage could help transform the way energy is distributed, with more energy supply going towards the residential sector.

Journal Reference:
Ning Zhaoa and Fengqi You, The growing metaverse sector can reduce greenhouse gas emissions by 10 Gt CO2e in the united states by 2050, Energy Environ. Sci., 2023,16, 2382-2397 DOI: https://doi.org/10.1039/D3EE00081H [doi.org]


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