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posted by Fnord666 on Saturday November 18 2017, @12:56PM   Printer-friendly
from the just-daydreaming dept.

HTC will not widely commercialize a planned Google Daydream headset, but released more details about the Vive Focus, a standalone VR headset with integrated positional tracking:

HTC has officially revealed the Vive Focus, its all-in-one VR headset. As previously announced, the Vive Focus runs on a Qualcomm Snapdragon 835 chip and uses inside-out positional tracking. It should be the first standalone six-degrees-of-freedom VR headset to see release, though HTC isn't saying exactly when it'll be available.

[...] HTC has only announced plans for the Vive Focus in China just yet, and even then there aren't any details on pricing or a release date. If you were holding out for that Vive-branded standalone Google Daydream headset, meanwhile, there's bad news — HTC and Google have cancelled their plans to bring it to the US.


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Related Stories

Google Partnering With HTC and Lenovo for Standalone VR Headsets 7 comments

Google is partnering with HTC and Lenovo to produce standalone (no smartphone or tether) virtual reality headsets. The headsets could cost around $500-$700, comparable to the Oculus Rift or HTC Vive. As they will have less computational/graphics power than flagship smartphones or desktops, Google has developed a rendering system that they claim can compensate by decreasing the amount of polygons needed to render a scene (related video):

Meanwhile, a rendering system called Seurat — named after the pointillist painter Georges Seurat — is supposed to offer image quality that rivals what you'd get on a high-end PC. Andrey Doronichev, Google's director of product management, describes Seurat as "computational magic." It takes a rendered three-dimensional scene and samples shots of it from many different angles. As seen [here], Seurat uses these images to assemble a facade that drastically reduces the number of polygons the headset needs to render, without a visible loss of quality.

Google can also use the same Daydream user interface it's been fine-tuning for the past year on phones. A software update codenamed Euphrates will add the features you need for devices that users can't just pop apart and use as a phone, like a full-featured web browser and a dashboard for accessing settings and other non-VR parts of Android.

Google envisions VR and AR converging into mixed reality headsets, building on the augmented reality technologies developed under Project Tango as well as Daydream VR:

To make VR more transporting, and AR more convincing and useful, everything behind these experiences must improve: displays, optics, tracking, input, GPUs, sensors, and more. As one benchmark, to achieve "retina" resolution in VR — that is, to give a person 20/20 vision across their full field of view — we'll need roughly 30 times more pixels than we have in today's displays. To make more refined forms of AR possible, smartphones will need more advanced sensing capabilities. Our devices will need to understand motion, space, and very precise location. We'll need precision not in meters, but in centimeters or even millimeters.

Both the Rift and Vive have 2160×1200 displays. Roughly 30 times more pixels would mean a resolution of around 11880×6600, or 16704×4698 (32:9 aspect ratio).


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Google's Project Tango Shutting Down, to be Replaced by ARCore 3 comments

Google's Project Tango is shutting down because ARCore is already here

Google said today that it'll be shutting down Project Tango next year, on March 1st. Project Tango was an early effort from Google to bring augmented reality to phones, but it never really panned out. The system was introduced in 2014 and made it into developer kits and even a couple consumer devices as recently as last year.

But those devices required special sensors. And in the meantime, Google (and competitors, like Apple) figured out ways to bring AR features to phones with just the hardware that's already on board. Google introduced a new augmented reality system, known as ARCore, in late August. It just brought that system to the Pixel and Pixel 2 in the form of some augmented reality stickers — immediately opening AR features to more people than Tango is likely to have reached in its lifetime.

ARCore Developer Preview 2.

Also at Ars Technica, TechCrunch.

Related: Google's Project Tango Coming to 12 More Countries
Google Tango Means You'll Never Get Lost in a Store Again
Google Announces "Lens" Augmented Reality Service
Google Partnering With HTC and Lenovo for Standalone VR Headsets
HTC Cancels U.S. Release of a Google Daydream VR Headset, Reveals Own Standalone Headset


Original Submission

Facebook Announces a New Standalone VR Headset: Oculus Quest; HTC Releases Vive Wireless Adapter 8 comments

Oculus Quest, a fully wireless VR headset, shipping spring 2019 for $399

Facebook used its latest virtual reality conference, the fifth annual Oculus Connect, to finally confirm retail plans for its most ambitious standalone VR product yet: the Oculus Quest. Originally known by its prototype name, Oculus Santa Cruz, the Quest will ship in spring 2019 for $399.

In terms of the sales pitch, this is the Oculus holy grail: a wireless, hand-tracked, "six degrees of freedom" VR system with apparently legitimate 3D power and no required PC or phone.

The headset will include two bundled handheld controllers, and more than 50 games will be available at launch. The headset has a 1600×1440 per eye resolution (3200×1440 total resolution), compared to 1280×1440 per eye for Oculus Go or 1440×1600 per eye for HTC's Vive Pro, and has 64 GB of internal storage.

Vive's wireless adapter gives the best VR experience lots of money can buy:

Google's VR Daydream is Over 7 comments

Google Ships Pixel 4 Without Daydream VR Support, Stops Selling Daydream Viewer

Google is effectively phasing out its Daydream virtual reality (VR) platform: The company's latest flagship Pixel 4 flagship phone, which Google unveiled at a press event in New York Tuesday, won't support Google's Daydream mobile VR platform anymore, a spokesperson confirmed to Variety.

[...] "We saw a lot of potential in smartphone VR—being able to use the smartphone you carry with you everywhere to power an immersive on-the-go experience," Google's spokesperson explained. "But over time we noticed some clear limitations constraining smartphone VR from being a viable long-term solution. Most notably, asking people to put their phone in a headset and lose access to the apps they use throughout the day causes immense friction."

Google launched Daydream in 2016 as the company's answer to Samsung's Gear VR headset. It allowed consumers to access VR simply by putting their phone into the cloth-covered Daydream viewer. However, support for Daydream had always been limited to just a few phones, including Google's own Pixel phones. Without support from key industry players, usage remained low.

Also at Wccftech.

Previously:
Google's Daydream VR Headset Reported to Cost $79
HTC Cancels U.S. Release of a Google Daydream VR Headset, Reveals Own Standalone Headset


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  • (Score: -1, Troll) by Ethanol-fueled on Saturday November 18 2017, @01:29PM

    by Ethanol-fueled (2792) on Saturday November 18 2017, @01:29PM (#598649) Homepage

    It won't be shit.

    All armies in question are H1-B scum. They're too busy doing things that H1-B scum do, namely sucking at programming. AR/VR are actually simple things to do when you have armies of programmers, but they're too busy fighting legal battles and having whites fix H1-B hires' Java-monkey mistakes.

    You made your beds, now sleep in them.

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