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Complaints about automated telemarketing calls jumped steeply last year, and have quintupled since 2009, according to a recent FTC report. The report says that in fiscal year 2017, the agency received over 375,000 complaints per month about automated robocalls, up from only 63,000 per month in 2009. That’s a total of 4.5 million robocall complaints, plus an additional 2.5 million complaints about live telemarketing calls. For comparison, there were 3.4 million robocalls and 1.8 million live calls in 2016. (The FCC also regulates robocalls, but has received far fewer complaints — only 185,000 since August of 2016.)
The report says that robocalls are steadily increasing because of cheap access to internet calling services and autodialing, and because it’s getting easier for spammers to hide their true identity and location. People reported more “neighborhood” number spoofing, where calls appear to come from a local area code, in 2017. The most popular topic by far, according to complaint responses, was debt reduction. People also reported spam calls about vacations and timeshares; warranties and protection plans; prescription medication; and “imposter” calls ostensibly from businesses, the government, or family and friends.
https://www.theverge.com/2018/1/1/16837814/robocall-spam-phone-call-increase-2017-ftc-report
US Customs and Immigration computers went down at various airports around the US yesterday, causing some havoc for travelers returning from holidays. It left hundreds of folks stuck in lines for a couple of hours in a part of the airport where there's normally not a lot to do. The agency didn't say what caused the problem, but said "there is no indication the service disruption was malicious in nature."
As Reuters notes, a similar outage occurred at the same time last year, so it might be that the customs systems were slammed with Christmas travelers and couldn't handle the excess traffic. Agents were still able to process passengers using an alternative system, albeit at a much slower rate.
Source: https://www.engadget.com/2018/01/02/a-us-customs-computer-snafu-caused-major-airport-delays/
The Linux Journal gets a second wind through the assistance of Private Internet Access (PIA), owner of the Freenode and Soonet IRC networks.
[...] First, the PIA people are hard-core Linux, free software and open-source hackers. They are just as committed to FOSS values as Phil Hughes was when he published the first issue of Linux Journal in April 1994, the same month Linus released version 1.0 of Linux. (Friends and colleagues of Phil's, especially those who worked for him at Linux Journal for many years, know how completely principled he was and still is.) They also want to do right by developers, users, and the whole free and open networked world. That's one reason they stepped forward to save us. [...]
Source : Happy New Year- Welcome to Linux Journal 2.0!
Ars Technica has an article over the background behind Hotmail and how it aquired the stigma it has since its purchase back in 1997 for $450 million. Over the years it served as a showcase for several types of failure, including the inability of Windows servers to work in production or to scale.
An Intel website leaked some details of the Intel Core i7-8809G, a "Kaby Lake" desktop CPU with on-package AMD Radeon graphics and High Bandwidth Memory 2.0. While it is listed as an 8th-generation part, 8th-generation "Coffee Lake" CPUs for desktop users have up to 6 cores (in other words, Intel has been releasing multiple microarchitectures as "8th-generation"). The i7-8809G may be officially announced at the Consumer Electronics Show next week.
The components are linked together using what Intel calls "embedded multi-die interconnect bridge technology" (EMIB). The thermal design power (TDP) of the entire package is around 100 Watts:
Intel at the original launch did state that they were using Core-H grade CPUs for the Intel with Radeon Graphics products, which would mean that the CPU portion is around 45W. This would lead to ~55W left for graphics, which would be in the RX 550 level: 8 CUs, 512 SPs, running at 1100 MHz. It is worth nothing that AMD already puts up to 10 Vega CUs in its 15W processors, so with the Intel i7-8809G product Intel has likely has gone wider and slower: judging by the size of the silicon in the mockup, this could be more of a 20-24 CU design built within that 55W-75W window, depending on how the power budget is moved around between CPU and GPU. We await more information, of course.
It is rumored to include 4 GB of HBM2 on-package, while the CPU also supports DDR4-2400 memory. Two cheaper EMIB CPUs have been mentioned:
According to some other media, the 8809G will turbo to 4.1 GHz, while the graphics will feature 24 [compute units (CUs)] (1536 [stream processors (SPs)]) running at 1190 MHz while the HBM2 is 4GB and will run at 800 MHz. The same media are also listing the Core i7-8705G (20 CUs, 1000 MHz on 'Vega M GL', 700 MHz on HBM2) and a Core i7-8706G. None of the information from those sources is yet to be verified by AnandTech or found on an official Intel webpage.
Currently available AMD Ryzen Mobile APUs only include 8-10 Vega CUs. These are mobile chips with a maximum TDP of 25 W; no desktop Ryzen chips with integrated graphics have been announced yet.
Previously: Intel Announces Core H Laptop Chips With AMD Graphics and High Bandwidth Memory
LG is showing off the world's largest and highest resolution OLED panel in an 88-inch TV at the Consumer Electronics Show:
Just as 4K and HDR are finally going mainstream, the ambitious folks at LG Display have also been busy pushing its OLED technology to 8K. Come CES, the Korean manufacturer will be letting attendees get up close with its new 88-inch [2.2 meter] 8K OLED display (can we just call it the "Triple 8?"), which is both the largest and the highest-resolution OLED panel to date. But as far as specs go, that's all we have for now.
Arthur T Knackerbracket has found the following story:
Americans got tired of big social media in 2017. Or at least, we stopped wanting to look at it, and we stopped pretending to like it.
This feels true to me as someone who uses the internet every day, but I also know it’s true because when The Verge partnered with Reticle Research to conduct a representative survey of Americans’ attitudes towards tech’s biggest power players, 15.4 percent of Facebook users said they “greatly” or “somewhat” disliked using the product, while 17 percent of Twitter users said the same. That made them the most disliked of the six companies in question, which also included Apple, Microsoft, Google, and Amazon. More than 10 percent of respondents described Facebook’s effect on society as “very negative,” and 10.5 percent said the same about Twitter — in both cases a higher number than the other four companies combined.
The survey doesn’t reveal why Americans feel the way they do, but last December, writing about the impulse to call 2016 “the worst year ever,” The New Yorker’s Jia Tolentino articulated a pretty good guess as to why spending your time on the web’s massive, news-saturated platforms might feel so bad: “There is no limit to the amount of misfortune a person can take in via the internet,” she says. 2016 couldn’t possibly be the worst year in history, Tolentino decided, but it was the year that convinced her the promise of the social media had been false, and that “the internet would only ever induce the sense of powerlessness that comes when the sphere of what a person can influence remains static, while the sphere of what can influence us seems to expand without limit, allowing no respite at all.”
[...] The old promise of the internet — niche communities, human connection, people exchanging ideas, maybe even paying each other for the work they’d made — never really lost its appeal, but this year it came back with a miniature vengeance.
We can see this longing for community — and specifically, the sort of small, weird communities that populated and defined the early internet — everywhere. There’s Amino, the Tumblr-inspired app that lets fandoms build online spaces that are essentially club houses, then coordinate the creation of elaborate works of fan art, fiction, cosplay, and fandom lore. At the request of its largely teenage audience, the platform released its first cosplay yearbook this December, and doled out honors to the best writing, photography, and tutorials around cosplay. The thousands of fandom-specific rooms are lively and strange, each with their own moderators and byzantine rules.
And there’s the kids who are bending major platforms to their will, having their fun on Instagram but circumventing the intended use by making “finstagrams,” separate, strange accounts that aren’t tied to the Facebook social graph and therefore let users post weirder, funnier content they wouldn’t share to everyone they know.
On November 3, 2007, six vehicles made history by successfully navigating a simulated urban environment—and complying with California traffic laws—without a driver behind the wheel. Five of the six were sporting a revolutionary new type of lidar sensor that had recently been introduced by an audio equipment maker called Velodyne.
A decade later, Velodyne's lidar continues to be a crucial technology for self-driving cars. Lidar costs are coming down but are still fairly expensive. Velodyne and a swarm of startups are trying to change that.
Some experts believe the key to building lidar that costs hundreds of dollars instead of thousands is to abandon Velodyne's mechanical design—where a laser physically spins around 360 degrees, several times per second—in favor of a solid-state design that has few if any moving parts. That could make the units simpler, cheaper, and much easier to mass-produce.
Nobody knows how long it will take to build cost-effective automotive-grade lidar. But all of the experts we talked to were optimistic. They pointed to the many previous generations of technology—from handheld calculators to antilock brakes—that became radically cheaper as they were manufactured at scale. Lidar appears to be on a similar trajectory, suggesting that in the long run, lidar costs won't be a barrier to mainstream adoption of self-driving cars.
https://arstechnica.com/cars/2018/01/driving-around-without-a-driver-lidar-technology-explained/
-- submitted from IRC
The European Space Agency's Gaia space observatory was launched in 2013 and is currently making the most detailed 3D star map ever, containing over a billion Milky Way stars. Gaia DR1 was released on September 14, 2016, and contained positions and magnitudes for around 1.1 billion stars. The second data release will contain positons, parallaxes, and proper motions for around a billion stars, as well as red and blue photometric data and some radial velocity measurements. DR2 will also include data for 10,000 solar system objects. Both batches of data contain some extragalactic stars, allowing studies of nearby galaxies:
The first batch of Gaia data, released in 2016 and based on 14 months of science operations, contained the position and brightness of more than one billion stars. Most of these stars are located in the Milky Way, but a good fraction are extragalactic, with around ten million belonging to the [Large Magellanic Cloud (LMC)].
For all these stars and more, the second release of Gaia data – planned for April 2018 – will also contain measurements of their parallax, which quantifies a star's distance from us, and of their motion across the sky. Astronomers are eagerly awaiting this unprecedented data set to delve into the present and past mysteries of our Galaxy and its neighbours.
By analysing the motions of individual stars in external galaxies like the LMC, Andromeda, or Triangulum, it will be possible to learn more about the overall rotation of stars within these galaxies, as well as the orbit of the galaxies themselves in the swarm they are part of, known as the Local Group.
In the case of the LMC, a team of astronomers have already attempted to do so by using a subset of data from the first Gaia release, the Tycho–Gaia Astrometric Solution (TGAS), for which parallaxes and proper motions had also been provided by combining the new data with those from ESA's first astrometry mission, Hipparcos. In the TGAS data set, consisting of two million stars, they identified 29 stars in the LMC with good measurements of proper motions and used them to estimate the rotation of the galaxy, providing a taster of the studies that will become possible with future releases of Gaia data.
Arthur T Knackerbracket has found the following story:
A life reconstruction of Hamipterus tianshanensis, a species of pterosaur that lived in what's now China more than a hundred million years ago. Paleontologists just found hundreds of their eggs, dramatically improving our understanding of how the winged reptiles bred.
In a world first, paleontologists working in northwestern China have discovered a cache of hundreds of ancient eggs laid by pterosaurs, the flying reptiles that lived alongside the dinosaurs. Some of the eggs contain the most detailed pterosaur embryos ever found.
Although scientists have studied pterosaurs for more than two centuries, no eggs were discovered until the early 2000s, and fewer than a dozen turned up in the intervening years. The new haul, discovered by Chinese Academy of Sciences paleontologist Xiaolin Wang, includes at least 215—and perhaps as many as 300— stunningly preserved pterosaur eggs.
His team also found 16 embryos within the eggs, and they suspect that more remain locked away in the stone. Wang and his colleagues announced the finds today in Science.
“We get a lot of hyperbole in paleontology, but it’s pretty phenomenal,” says David Hone, a researcher at Queen Mary, University of London who wasn’t involved with the study. “The science is at the absolute start, but the mere raw material is game-changing, potentially.”
Two of the newfound pterosaur eggs. Paleontologists say that they have found hundreds of eggs so far, including at least 215 within a single sandstone block. More are probably hidden within the block's interior.
The newfound eggs belong to Hamipterus tianshanensis, a previously known species of pterosaur that lived in northwestern China more than a hundred million years ago. With a maximum wingspan of 10 feet and a probable taste for fish, these animals may have resembled today’s herons, living near waters that crisscrossed inland terrain.
January 1st is Public Domain Day. Throughout the year, works for which copyright has expired enter the public domain and become available for anyone to use in any way. In the US, copyright was originally only for 14 years with an option to renew for an additional 14. Now it is the life of the author plus 70 years. It is described in the US constitution under Article I, Section 8, Clause 8 as having the purpose of promoting science and useful arts. However, with "life+70" that promotion is not able to happen, the stream of freely available ideas and resources has been forcibly dried up. So every New Year's Day, Duke University's Center for the Study of the Public Domain publishes a list on what we would have had with sane copyright under the old rules:
Public Domain Day is January 1st of every year. If you live in Canada or New Zealand, January 1st 2018 would be the day when the works of René Magritte, Langston Hughes, Dorothy Parker, Jean Toomer, Edward Hopper, and Alice B. Toklas enter the public domain. So would the musical compositions of John Coltrane, Billy Strayhorn, Paul Whiteman, Otis Redding, and Woody Guthrie. Canadians can now add a wealth of books, poems, paintings, and musical works by these authors to online archives, without asking permission or violating the law. And in Europe, the works of Hugh Lofting (the Doctor DoLittle books), William Moulton Marston (creator of Wonder Woman!), and Emma Orczy (the Scarlet Pimpernel series) will emerge into the public domain, where anyone can use them in their own books or movies. (You can find a great celebration of some of these authors here.)
What is entering the public domain in the United States? Not a single published work. Once again, no published works are entering our public domain this year.
Source : Public Domain Day: January 1, 2018
Arthur T Knackerbracket has found the following story:
A new project using data from NASA's Chandra X-ray Observatory and other telescopes allows people to navigate through real data of the remains of an exploded star for the first time.
This three-dimensional virtual reality (VR) project with augmented reality (AR) allows users to explore inside the debris from actual observations of the supernova remnant called Cassiopeia A. Cassiopeia A (Cas A, for short) is the debris field of a massive star that blew itself apart over 400 years ago.
The new 3-D VR/AR project of Cas A is a collaboration between the Chandra X-ray Center in Cambridge, Mass., and Brown University's Center for Computation and Visualization in Providence, RI, and will provide new opportunities for public communications, informal education, and research.
"The stars are much too far away to touch, but this project will let experts and non-experts—at least virtually—walk among one of the most famous supernova remnants in our sky," said Kimberly Arcand, Visualization Lead at the Chandra X-ray Center.
Spotted over on HN:
The mysterious case of the Linux Page Table Isolation patches (archive)
tl;dr: there is presently an embargoed security bug impacting apparently all contemporary CPU architectures that implement virtual memory, requiring hardware changes to fully resolve. Urgent development of a software mitigation is being done in the open and recently landed in the Linux kernel, and a similar mitigation began appearing in NT kernels in November. In the worst case the software fix causes huge slowdowns in typical workloads. There are hints the attack impacts common virtualization environments including Amazon EC2 and Google Compute Engine, and additional hints the exact attack may involve a new variant of Rowhammer.
Turns out 2018 might be more interesting than first thought. So grab some popcorn and keep those systems patched!
California launches legal sale of cannabis for recreational use
California will launch the world's largest regulated commercial market for recreational marijuana on Monday, as dozens of newly licensed stores catering to adults who enjoy the drug for its psychoactive effects open for business up and down the state.
It becomes the sixth U.S. state, and by far the most populous, venturing beyond legalized medical marijuana to permit the sale of cannabis products of all types to customers at least 21 years old.
Colorado, Washington, Oregon, Alaska and Nevada were the first to introduce recreational pot sales on a state-regulated, licensed and taxed basis. Massachusetts and Maine are on track to follow suit later this year.
With California and its 39.5 million residents officially joining the pack, more than one-in-five Americans now live in states where recreational marijuana is legal for purchase, even though cannabis remains classified as an illegal narcotic under U.S. law.
The marijuana market in California alone, which boasts the world's sixth-largest economy, is valued by most experts at several billion dollars annually and is expected to generate at least a $1 billion a year in tax revenue.
A team at Caltech has figured out a way to encode more than one holographic image in a single surface without any loss of resolution. The engineering feat overturns a long-held assumption that a single surface could only project a single image regardless of the angle of illumination.
The technology hinges on the ability of a carefully engineered surface to reflect light differently depending on the angle at which incoming light strikes that surface.
[...] Led by Andrei Faraon, assistant professor of applied physics and materials science in the Division of Engineering and Applied Science, the team developed silicon oxide and aluminum surfaces studded with tens of millions of tiny silicon posts, each just hundreds of nanometers tall. (For scale, a strand of human hair is 100,000 nanometers wide.) Each nanopost reflects light differently due to variations in its shape and size, and based on the angle of incoming light.
That last property allows each post to act as a pixel in more than one image: for example, acting as a black pixel if incoming light strikes the surface at 0 degrees and a white pixel if incoming light strikes the surface at 30 degrees.
"Each post can do double duty. This is how we're able to have more than one image encoded in the same surface with no loss of resolution," says Faraon (BS '04), senior author of a paper on the new material published by Physical Review X on December 7.
Seyedeh Mahsa Kamali et al, Angle-Multiplexed Metasurfaces: Encoding Independent Wavefronts in a Single Metasurface under Different Illumination Angles, Physical Review X (2017). DOI: 10.1103/PhysRevX.7.041056
Source: https://phys.org/news/2017-12-holograms-surface.html